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Necessary Consequences are not rules, preferences, or design choices. They are structural phenomena that arise inevitably when the defining requirements are satisfied and the game is played optimally.

Structural Spine
A convergent system must converge.
Finiteness, non-abusive draws, and forced termination create an inexorable structural spine toward resolution.

Strategic Compression

As play progresses, the space of reachable non-terminal states necessarily decreases, forcing convergence toward terminal states.

Irreversible Commitment

In games with irreversible actions, optimal play requires committing to lines of play that cannot be fully undone.

Sacrifice Necessity

Optimal play may require entering locally inferior states to avoid globally losing positions.

Zugzwang Emergence

There exist game states in which the obligation to act constitutes a disadvantage.

Local Tactics vs Global Strategy

Short-term tactical gains and long-term strategic positioning exist in constant tension and must be balanced.

Phase Transitions

Games naturally divide into opening, midgame, and endgame phases without explicit rules enforcing them.

Tempo as a Resource

The right to act, and the timing of actions, function as a consumable strategic resource.

Structural Inevitability

In any finite, deterministic, perfect-information game with forced termination, optimal play produces:

  • Compression
  • Commitment
  • Tension
  • Convergence

These are not features. They are consequences.