01Convergent Abstract Strategy Games
A formal exploration of structural inevitability in perfect-information games. Defines minimal requirements that produce compression, commitment, and decisive resolution as necessary consequences—not design choices, but mathematical inevitabilities in Chess, Go, and all games that satisfy these constraints.
02Discrete Worlds
Why do small, finite worlds often feel deeper than infinite ones? This trilogy explores how constraint creates meaning—and how scale without curation quietly dissolves it. From the density of authored limits to the sameness of procedural generation, it charts a path toward AI-assisted design that restores intentionality at scale.
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